Blobs Castle

Final Video Render

Build Layers

Rendered Views

Build Time-Lapse

As the level designer for SkyPyre’s The Blobs Fight, I was primarily using Unity. One night I decided “Hey, I wonder what Blobs would have looked like in Unreal?” So here we are! Using the existing assets from the original game (which were made by another designer) I compiled them together, composed a more interesting background, and created a much more appealing and higher quality scene.