Artemis (Breakdown)

Render layers of Rocket Atrium

Render layers of Grenade Hall

Transformation and progress of LinkVista

Transformation and progress of Rocket Atrium

Transformation and progress of Shock Arena

Custom designed decals.

Custom designed decals.

Custom kitbashed materials.

Custom kitbashed materials.

Artemis Gun blueprint

Artemis Gun blueprint

Large rotating background Artemis gun blueprint.

Static mesh blueprints made for ease of environment construction and editability.

Static mesh blueprints made for ease of environment construction and editability.

Static mesh blueprints made for ease of environment construction and editability.

Static mesh blueprints made for ease of environment construction and editability.

Static mesh blueprints made for ease of environment construction and editability.

Static mesh blueprints made for ease of environment construction and editability.

Spinning fan blueprint, reused throughout the map for various dynamic elements.

Blueprint light sources

Blueprint light sources

Blinking light blueprint.

Ambient, gameplay-less walkthrough of the map without music to hear the ambiance.

This project covers the development side of Artemis (https://www.artstation.com/artwork/L3DoQw).

Artemis is a deathmatch arena map designed for Unreal Tournament 4. It makes use of advanced mobility, key pickup decision making and narrow long range corridors.

There is more detail in the two videos at the head of this project, but the TL;DR is that this project was designed to have smooth player collision and clear sight lines to make play the priority. For ease of construction many mesh blueprints were made, and some were expanded to be movers to add some dynamics to the map to give the facility life.

Download the map here: https://utcc.unrealpugs.com/map/1593-DM-Artemis
Beauty shots and trailer: https://www.artstation.com/artwork/L3DoQw