Render layers of Rocket Atrium
Render layers of Grenade Hall
Transformation and progress of LinkVista
Transformation and progress of Rocket Atrium
Transformation and progress of Shock Arena
Large rotating background Artemis gun blueprint.
Spinning fan blueprint, reused throughout the map for various dynamic elements.
Blinking light blueprint.
Ambient, gameplay-less walkthrough of the map without music to hear the ambiance.
This project covers the development side of Artemis (https://www.artstation.com/artwork/L3DoQw).
Artemis is a deathmatch arena map designed for Unreal Tournament 4. It makes use of advanced mobility, key pickup decision making and narrow long range corridors.
There is more detail in the two videos at the head of this project, but the TL;DR is that this project was designed to have smooth player collision and clear sight lines to make play the priority. For ease of construction many mesh blueprints were made, and some were expanded to be movers to add some dynamics to the map to give the facility life.
Download the map here: https://utcc.unrealpugs.com/map/1593-DM-Artemis
Beauty shots and trailer: https://www.artstation.com/artwork/L3DoQw