Darkside was a course related project to create an interactive experience. The premise was that two players would cooperatively work to get the player inside the space station out of it. To do so they had to navigate the station in first person collecting tools and equipment, at which point they could escape. The other player has limited power and control over the bulkheads.
The catch is that there is a monster roaming the station that kills the first person player instantly, can disable generators to limit the controlling player, and cannot be tracked on the map.
While not fully functional, the project was a proof of concept for the experience, since even in its limited low quality state, it scared the bejesus out of us.
The environment itself was designed to use minimal textures, and instead let the lighting, atmospherics, and shadows do the heavy lifting.