Nick Burns
Nick Burns
Artist, Designer & Producer
Ottawa, Canada

About

I’m a Canadian artist, designer and producer, working on environment art, video game level design, graphic and brand design, and usability. I also dabble in video production, animation and illustration.

Resume PDF

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Skills

Level DesignEnvironment DesignGraphic DesignBrandingProject ManagementConcept ArtVideo EditingMotion Graphics3D VisualizationGame DesignCharacter DesignTypographyTeam Management

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
Blender
Blender
DaVinci Resolve
DaVinci Resolve
Illustrator
Illustrator
Photoshop
Photoshop
InDesign
InDesign
Premiere
Premiere
After Effects
After Effects
Audition
Audition
Maya
Maya

Reel

Productions

  • Em gameplayshot 02
    • Video Game
      Evasive Maneuvers
    • Year
      2021
    • Role
      Project Director, Lead Level Designer, Gameplay Designer
    • Company
      SkyPyre Studios
  • Bloblogo en
    • Video Game
      The Blobs Fight
    • Year
      2018
    • Role
      Project Director, Lead Level Designer
    • Company
      SkyPyre Studios
  • Halengameplay 10a
    • Video Game
      Halen: Ballad of the Blade Thief
    • Year
      2017
    • Role
      Project Director, Lead Level Designer, Writer, Marketing
    • Company
      SkyPyre Studios
  • Outpost23 03
    • Video Game
      Unreal Tournament Pre-Alpha
    • Year
      2015
    • Role
      Community Level Designer
    • Company
      Epic Games

Experience

  • Studio Director and Designer at SkyPyre Studios
    Ottawa, Canada
    March 2017 - Present

    Started and maintained an independent games and multimedia studio working on independent projects in games and video, and providing design services to clients such as; branding, graphic design, game art, videography and video editing. Created single and multiplayer levels from concept to completion, aligning with gameplay, art style and narrative priorities. Successfully completed a one year capstone project, shipped a second independent game for PC and Xbox, and currently working on additional projects.

  • Training Materials Developer at Elections Canada
    Gatineau, Canada
    July 2017 - Present

    Worked with other designers, editors, subject matter experts, and developers to deliver user friendly, boundary pushing training products for election staff, administrators, and additional internal production for EC staff. Successfully aided in shipping multiple by-elections, and the 43rd Canadian general election.